(tap on a tile, then tap on the board to place it)
Get the Sarnodo Board Game (1-4 players)
(tap on a tile, then tap on the board to place it)
Version 7 and 7.1 and 7.2 (Apr 4, 2022)
Versions 6 and 6.1 and 6.2 (Mar 12, 2022)
Version 5 (Mar 7, 2022)
Version 4 (Mar 5, 2022)
Version 3 (Feb 28, 2022)
Version 2 (Feb 27, 2022)
Version 1 (Feb 26, 2022)
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Single Player Mode instructions are at the bottom, but you should read through the two player instructions, first.
Two Player Instructions
In Sarnodo, players take turns placing tiles from their tile tray onto the game board. On any given turn, the pieces you place on the game board must all lie along the same row, or the same column.
The objective is to put your tiles into either palindromes, or repeating patterns.
For example, a palindrome:
A palindrome is symmetrical, the pattern from the left to the center is mirrored from the
center to the right. A palindrome can be made of either an odd or even number of tiles.
A repeating pattern must have two or more repetitions of at least two tiles (so, the smallest
possible repeating pattern would be four tiles long). For example:
Every player must make their play such that at least one of the tiles they place is adjacent to a tile that was already on the board (above, below, left, or right - diagonals don't count as adjacent). The game starts with a palindrome pattern of 9 tiles (in 4 randomly selected colors) at the center of the board, so even the first player must abide by this rule.
On every turn where you place tiles on the game board, you must place at least 3.
On your turn, instead of placing game tiles on the board, you may choose to pass, or you may choose to redraw your tiles. In either case, that is your entire turn. If both players pass one after another, the game is over and whoever has the most points wins. If this does not happen, the first player to get 100 points wins. If the first player gets 100 points on their turn, the second player will still get one more chance to play.
Scoring at the most basic level is that you get 1 point for every tile you place, but you also get points for extending existing patterns. And in some cases you can extend multiple patterns at once, so you get points for all of them. Here are some examples.
Starting with on the board, you could add 4 red tiles to make:
In that case, you would score 7 points, which is the complete length of the extended pattern
(4 points for the tiles you placed, plus 3 points for the existing tiles).
Starting with on the board, you could also add 3 tiles to the right side to make:
This converted the original palindrome to a repeating pattern. Your 3 tiles would actually
score 6 points, the length of the final pattern.
Here's a more complex example. Let's start with this:
To that, you could add vertically, like this:
This turns the repeating blue/yellow pattern into a palindrome, and sets up a small horizonal pattern of 2 reds in a row, which is technically considered a palindrome, as well. You are not allowed to place only 2 tiles to make such a pattern, but if one arises like this, it counts. So those 3 tiles that were added score 3 for themselves, then score an additional 2 for the double-red pattern, and an additional 7 for the blue/yellow palindrome extension, for a total of 12 points.
You cannot place tiles that would break any existing palindromes or repeating patterns.
If you use all 7 tiles in your tray in one turn, the score you earned during that turn is doubled.
There are a small number of silver bonus tiles in the game. Instead of being worth 1 point each, as the other colors are, silver tiles are worth 5 points. They are still bound by the same pattern rules as the other color tiles. Only 3.2% of the tiles are silver. In order to maximize their worth, you may want to hold onto them and use them when you can also get a corner bonus or a bonus for using all 7 tiles in your tray (or both).
The four corner squares (with pulsating borders) are bonus squares. If you place tiles on one of those squares, the score you earned during that turn is tripled (so if you both clear all 7 tiles from your tray and place one of those tiles on a bonus square in the same turn, your score for that turn is multiplied by 6).
At the end of each turn, additional tiles are drawn and added to your tray to make sure you always have 7 tiles in the tray at the beginning of your next turn. There are a total of 150 tiles available in the game, evenly divided into 6 colors (25 tiles for each color).
One Player Instructions
You can also launch single player mode games from the homepage. The tile placement rules are the same as for the two player game, but your objective is different. Instead of making 100 points as in the two-player game, your objective is to connect the four corners in 30 moves or less. The fewer points you can do it in, the more skilled you are. Passing twice in a row still ends the game, as in the two player mode, but passing doesn't really make any sense in a single player game. There is no starting pattern, so you can place the tiles in your first move anywhere on the board, but they must be in a line, of course. In addition, the corner spaces do not score triple points.
Because you want to connect the four corners while gaining as few points as possible, beware those silver tiles which are worth 5 points instead of 1 each.
In single player mode, if you can connect all four corners in 30 moves or less, you win, but you will earn a grade based on how few points you scored. Fewer than 65 points earns you an A+. If you can do it between 65 and 69 points, you got an A. Between 70 and 74 points means you received a B. Do it between 75 and 79 points and you wind up with a C. If you can get them connected between 80 and 89 points, you'll have a D. And if it takes you 90 points or more, that's an F, try again!
Single player games will show up in your saved game list with an icon of a single person next to them, while two player games will show up in your saved game list with an icon of two people next to them.
Statistics
There are 155 tiles available in the game. For the 6 primary colors, there are 25 tiles of each. For the 7th color (silver), there are 5 tiles.
Settings and Other Info
Sound can be enabled or disabled by clicking on the speaker icon in the upper-right corner. Your setting will be remembered the next time you play.
Hit the settings icon in the upper-right corner to select full color tiles, grayscale tiles, or colorblind optimized tiles (using the Bang Wong palette). You can also enable or disable adding shapes into the tiles if that helps you distinguish them. Your setting will be remembered the next time you play.
You can leave games and come back to them later. A game you start or join will show up on the Sarnodo homescreen in a list. Next to each game are buttons to rejoin the game and delete it from your list.
About Sarnodo
Sarnodo is built using: Lambda, DynamoDB, API Gateway, S3, CloudFront, Route 53, Simple Email Service, IAM, ACM, CloudWatch, CDK, Bootstrap, and jQuery. It is a one-person project.
Instructions
Instructions will be found by clicking the icon in the upper-right corner after starting a game. Or, click the icon right here!
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